Game Design Documentation: Game System/Event/UI Implementation Documents!

Game Design Documentation: Game System/Event/UI Implementation Documents!

As a creative-skill-building side-project, I have created my own version (in Japanese) of the most commonly used “design documents” for Director/Producer/Planner roles in the video-game industry. Enjoy!



The following documents have been created for gumi Inc. and Sqaure-Enix’s new mobile game, “War of the Visions:Final Fantasy Brave Exvius”. These documents are only currently available in Japanese, but will be translated into English at a later date.




【WotV】Update 1.0.0.2 All-In-One Content Designs(JP)
(PowerPoint .pptx)

【WotV】Ability Upgrade Details UI v1.0.0.2(JP)
(PDF .pdf)

【WotV】Unit Ability AI Settings v1.0.0.2(JP)
(PDF .pdf)





The documents below are designed for gumi Inc.’s hit mobile game, “The Alchemist Code”. These documents are only currently available in Japanese, but will be translated into English as well at a later date.




【AlchemistCode】All Project Files(JP)
(Zip {Excel, PowerPoint, PDF} .zip)

【AlchemistCode】EventDesign A Father’s Love Is Like A Mountain [2019-06-16](JP)
(Excel .xlsx)

【AlchemistCode】FeatureDesign v6.5.0 Unit-Encyclopedia(JP)
(Adobe .pdf)

【AlchemistCode】FeatureDesign v6.5.0 Unit-Encyclopedia(JP)
(PowerPoint .pptx)

【AlchemistCode】Analysis 5★ Unit Starting Parameter Comparison(JP)
(Excel .xlsx)





「Heroes Of Ro—–」【HeRo】(Title Undecided)is a game which I am currently self-developing using Unity. Included here is my proposed Game-Design-Document (GDD)【Japanese】 and a simple Mobile-UI Wireframing Outline【Japanese】 created by myself as well. Please enjoy!




【HeRo Project】Game Design Document(GDD)(JP)
(PDF {Adobe Acrobat Reader} .pdf)

【HeRo Project】Simple Mobile-UI Wireframing Outline(JP)
(PNG .png)