Game Design & Feature Implementation Documents

Game Design & Feature Implementation Documents

As a creative-skill-building side-project, I have created my own version (in Japanese) of the most commonly used “design documents” for Director/Producer/Planner roles in the video-game industry. Enjoy!

The documents below are designed for gumi Inc.’s hit mobile game, “The Alchemist Code”. These documents are only currently available in Japanese, but will be translated into English as well at a later date.




【AlchemistCode】All Project Files(JP)
(Zip {Excel, PowerPoint, PDF} .zip)

【AlchemistCode】EventDesign A Father’s Love Is Like A Mountain [2019-06-16](JP)
(Excel .xlsx)

【AlchemistCode】FeatureDesign v6.5.0 Unit-Encyclopedia(JP)
(Adobe .pdf)

【AlchemistCode】FeatureDesign v6.5.0 Unit-Encyclopedia(JP)
(PowerPoint .pptx)

【AlchemistCode】Analysis 5★ Unit Starting Parameter Comparison(JP)
(Excel .xlsx)



「Heroes Of Ro—–」【HeRo】(Title Undecided)is a game which I am currently self-developing using Unity. Included here is my proposed Game-Design-Document (GDD)【Japanese】 and a simple Mobile-UI Wireframing Outline【Japanese】 created by myself as well. Please enjoy!




【HeRo Project】Game Design Document(GDD)(JP)
(PDF {Adobe Acrobat Reader} .pdf)

【HeRo Project】Simple Mobile-UI Wireframing Outline(JP)
(PNG .png)